Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV series is back to streaming services, and it's accurate to state that audiences were pleasantly surprised by the excellence of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the gamer's adventure.
There was vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his faction's leadership and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated wastes.
Setting the Stage for Season Two
The debut season's conclusion unveiled key information about who helped cause the nuclear war that trapped a population in bomb-proof bunkers for hundreds of years. It also left several enigmas unanswered for the next installment – and, now, anticipations are significantly higher.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the response to the show, so this time people are coming in with more enthusiasm and altered expectations.”
The Mojave Beckons for Season Two
The new season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers ensured real props and sets were fabricated, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a video game, is to appear as if it’s tangible.”
Indeed, virtually each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, alongside the original creators behind the source material. This mutual respect for the world is evident in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This format will allow for a new viewing experience, something the team themselves are looking forward to observe.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”